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Geometry Dash The Nightmare

Geometry Dash The Nightmare

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A Demon Awakens: The Nightmare That Started It All

Geometry Dash The Nightmare is one of those levels that sticks with you, not just because it’s an early demon, but because it defines what an easy demon should feel like. The Nightmare, created by Jax (formerly known as GW Jax), quickly became a classic. As someone who’s played through the chaos of Geometry Dash live on stream, I can tell you that this level blends old-school charm with just enough visual flair to keep things fresh. Unsurprisingly, it became the most downloaded and favored demon level in the entire game because it is unadulterated, brutal, and unquestionably addictive.

How to play and Control

The Nightmare uses standard Geometry Dash techniques to manage your cube:

  • Tap/Click to jump

  • Hold to keep jumping across platforms

  • Avoid spikes, saws, and other deadly obstacles

  • Memorize the pattern, because this level thrives on muscle memory and quick reactions
    The challenge ramps up fast, but if you’re new to demon levels, this is the perfect way to dip your toes into the fire.

Levels of the game (Game levels in %)

This level is broken into several distinct difficulty phases:

  • 0%–25%: Intro jump sequences with light timing

  • 26%–50%: Spikes become tighter; more visual effects kick in

  • 51%–75%: A shift in pace — faster movement, some upside-down segments

  • 76%–100%: The last burst of intensity, memorizing peaks, and precise leaps

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Gameplay Video

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